Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
15 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.3 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
65.8 vs 74.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Kills / min
0.46 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 62% of games, the other half 33%.
Solo kills / game
4.7 vs 2.0
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 60% of games, the other half 41%.
Gold / min
470 vs 426
84 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among mid laners, aggression leads at 71 of 100, built on 0.48 kills a minute and 4.3 solo kills a game. Objectives trails at 24, with 0.3 epic monsters a game.
Among mid laners
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
Diamond mid laners with above-median CS at 10 min win 52% of games; below it, 44%.