Playstyle
20 games
Playstyle radar
20 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
81
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
20 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.49 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.40 vs 0.24
100 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Damage / min
1118 vs 861
100 of 100 against mid laners, and it matters: the better half of mid laners wins 61% of games, the other half 39%.
Solo kills / game
6.1 vs 1.9
100 of 100 against mid laners, and it matters: the better half of mid laners wins 63% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 85 of 100, built on 1106 damage a minute and 30% team damage share. Vision trails at 16, with 0.52 vision score a minute.
Among mid laners
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
mid laners with above-median vision score a minute win 54% of games; below it, 46%.
mid laners with above-median control wards a game win 53% of games; below it, 47%.