Playstyle
25 games
Playstyle radar
25 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
25 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
0.8 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.56 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Gold / min
494 vs 429
100 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Solo kills / game
4.4 vs 1.9
100 of 100 against mid laners, and it matters: the better half of mid laners wins 63% of games, the other half 44%.
Kills / min
0.34 vs 0.24
85 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 70 of 100, built on 25% team damage share and 967 damage a minute. Vision trails at 22, with 0.78 vision score a minute.
Among mid laners
mid laners with above-median epic monsters a game win 77% of games; below it, 41%.
In your wins 1.2, in your losses 0.7 · 14W 11L
mid laners with above-median wards cleared a game win 54% of games; below it, 48%.
In your wins 2.8, in your losses 1.8 · 14W 11L
mid laners with above-median vision score a minute win 54% of games; below it, 46%.
In your wins 0.84, in your losses 0.72 · 14W 11L