Playstyle radar
20 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
89
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
20 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.5 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.1 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Vision score / min
1.12 vs 0.75
100 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 54% of games, the other half 45%.
First blood rate
23% vs 8%
87 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 57% of games, the other half 49%.
Wards cleared / game
5.5 vs 2.1
100 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 53% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 89 of 100, built on 6.8 control wards a game and 1.62 vision score a minute. Survivability trails at 25, with 0.26 deaths a minute. That is the Assassin trade: survivability is not where this class wins games.
Among mid laners
Platinum mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Platinum mid laners with above-median CS a minute win 55% of games; below it, 45%.