Playstyle
22 games
Playstyle radar
22 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
22 gamesFarmingStart here
CS / min
6.5 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
68.5 vs 82.5 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Kills / min
0.18 vs 0.22 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
1.5 vs 0.8
83 of 100 against Syndra players, and it matters: the better half of Syndra mid laners wins 78% of games, the other half 41%.
Deaths / min
0.15 vs 0.20
76 of 100 against Syndra players, and it matters: the better half of Syndra mid laners wins 68% of games, the other half 32%.
Vision score / min
1.20 vs 0.76
100 of 100 against Syndra players, and it matters: the better half of Syndra mid laners wins 54% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 80 of 100, built on 0.14 deaths a minute and 8% time spent dead. Aggression trails at 30, with 0.16 kills a minute.
Among mid laners
Syndra mid laners with above-median CS a minute win 56% of games; below it, 44%.
Syndra mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
Syndra mid laners with above-median kills a minute win 66% of games; below it, 35%.