Playstyle
19 games
Playstyle radar
19 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
231 vs 318 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.4 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.20 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.14 vs 0.21
90 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 67% of games, the other half 32%.
Time spent dead
8% vs 11%
82 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 64% of games, the other half 35%.
Vision score / min
1.15 vs 0.72
100 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 54% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 81 of 100, built on 0.14 deaths a minute and 8% time spent dead. Aggression trails at 34, with 1.3 solo kills a game.
Among mid laners
Platinum mid laners with above-median objective damage a minute win 73% of games; below it, 26%.
Platinum mid laners with above-median solo kills a game win 61% of games; below it, 42%.
Platinum mid laners with above-median kills a minute win 64% of games; below it, 35%.