Playstyle
26 games
Playstyle radar
26 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
26 gamesDamageStart here
Damage / min
278 vs 398 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.05 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Control wards / game
6.9 vs 4.3
74 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Wards cleared / game
8.7 vs 7.0
70 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 70 of 100, built on 8.7 wards cleared a game and 6.9 control wards a game. Damage trails at 26, with 278 damage a minute.
Among supports
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.
In your wins 288, in your losses 265 · 15W 11L
Platinum supports with above-median kills a minute win 54% of games; below it, 45%.
In your wins 0.06, in your losses 0.03 · 15W 11L