Playstyle
50 games
Playstyle radar
50 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
25
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Frontline
Damage soaked and mitigated for the team
58
of 100
Utility
Healing, shielding and lockdown for allies
54
of 100
Mechanics
Skillshots landed and dodged, casting tempo
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
50 gamesDamageStart here
Damage / min
1203 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.38 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
0.62 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among ARAM players, frontline leads at 58 of 100, built on 21% damage taken share and 1479 damage mitigated a minute. Damage trails at 24, with 1203 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1209, in your losses 1197 · 24W 26L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.42, in your losses 0.35 · 24W 26L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 0.83, in your losses 0.42 · 24W 26L