Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
61
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Frontline
Damage soaked and mitigated for the team
34
of 100
Utility
Healing, shielding and lockdown for allies
33
of 100
Mechanics
Skillshots landed and dodged, casting tempo
67
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
24% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Damage / min
1872 vs 1513
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Skillshots hit / min
3.4 vs 2.2
80 of 100 against ARAM players. Keep it; it is part of how the games get won.
Team damage share
25% vs 20%
79 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 78 of 100, built on 25% team damage share and 1872 damage a minute. Utility trails at 33, with 17.4 immobilizations a game.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
This season, in your wins 0.56, in your losses 0.63 · 40W 32L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
This season, in your wins 23%, in your losses 25% · 40W 32L