Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
63
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Frontline
Damage soaked and mitigated for the team
33
of 100
Utility
Healing, shielding and lockdown for allies
29
of 100
Mechanics
Skillshots landed and dodged, casting tempo
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Damage / min
1904 vs 1513
79 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Skillshots hit / min
3.6 vs 2.2
83 of 100 against ARAM players. Keep it; it is part of how the games get won.
Team damage share
25% vs 20%
81 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 80 of 100, built on 25% team damage share and 1904 damage a minute. Utility trails at 29, with 14.7 immobilizations a game.
Among ARAM players