Playstyle radar
33 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
33
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
33 gamesAggressionStart here
Kill participation
48% vs 55% typical
Be at every fight your team takes; a support's value is presence.
Utility
Ally saves / game
0.19 vs 0.69 typical
Keep the save for the ally the enemy actually dives.
Utility
Heals + shields / min
37 vs 114 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Strengths
Epic monsters / game
2.0 vs 1.5
76 of 100 against supports, and it matters: the better half of supports wins 74% of games, the other half 32%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 56 of 100, built on 1.9 epic monsters a game and 6.8 turret plates a game. Utility trails at 33, with 0.18 ally saves a game.
Among supports
supports with above-median kill participation win 53% of games; below it, 47%.
In your wins 49%, in your losses 46% · 18W 15L
supports with above-median ally saves a game win 55% of games; below it, 48%.
In your wins 0.33, in your losses 0.00 · 18W 15L
supports with above-median heals + shields a minute win 53% of games; below it, 47%.
In your wins 48, in your losses 19 · 18W 15L