Playstyle radar
28 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
32
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
28 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
56 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.26 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
First blood rate
12% vs 6%
71 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 52 of 100, built on 5.8 control wards a game and 2.57 vision score a minute. Damage trails at 20, with 318 damage a minute.
Among supports
supports with less time spent dead than the median win 66% of games; with more, 34%.
In your wins 9%, in your losses 13% · 16W 12L
supports with above-median objective damage a minute win 71% of games; below it, 29%.
In your wins 102, in your losses 54 · 16W 12L
supports with fewer deaths a minute than the median win 68% of games; with more, 32%.
In your wins 0.20, in your losses 0.30 · 16W 12L