Playstyle
18 games
Playstyle radar
18 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
18 gamesUtilityStart here
Heals + shields / min
59 vs 94 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
59 vs 94 typical
Peel for the carry through the whole fight instead of following the engage.
Vision
Vision score / min
1.84 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Objective damage / min
180 vs 129
75 of 100 against Lux players, and it matters: the better half of Lux supports wins 73% of games, the other half 25%.
Solo kills / game
0.9 vs 0.4
79 of 100 against Lux players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 59 of 100, built on 1.3 CC seconds a minute and 0.17 ally saves a game. Damage trails at 34, with 511 damage a minute.
Among supports
Lux supports with above-median heals + shields a minute win 59% of games; below it, 39%.
Lux supports with above-median ally heal + shield a minute win 59% of games; below it, 39%.
Lux supports with above-median vision score a minute win 53% of games; below it, 45%.