Playstyle
19 games
Playstyle radar
19 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
19 gamesVisionStart here
Vision score / min
1.78 vs 2.76 typical
Put a ward down on every back and sweep the river before objectives.
Farming
Gold / min
318 vs 341 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
4.8 vs 6.8 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Objective damage / min
184 vs 129
77 of 100 against Lux players, and it matters: the better half of Lux supports wins 73% of games, the other half 25%.
Solo kills / game
1.1 vs 0.4
90 of 100 against Lux players. Keep it; it is part of how the games get won.
CS / min
3.5 vs 1.8
100 of 100 against Lux players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 60 of 100, built on 6.4 wards cleared a game and 1.63 vision score a minute. Damage trails at 34, with 517 damage a minute.
Among supports
Lux supports with above-median vision score a minute win 53% of games; below it, 45%.
Lux supports with above-median gold a minute win 67% of games; below it, 31%.
Lux supports with above-median turret plates a game win 77% of games; below it, 26%.