Playstyle radar
19 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
21
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
19 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
62 vs 84 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Turret plates / game
7.1 vs 5.3
75 of 100 against supports, and it matters: the better half of Silver supports wins 76% of games, the other half 24%.
Vision score / min
3.19 vs 2.38
100 of 100 against supports, and it matters: the better half of Silver supports wins 54% of games, the other half 44%.
Control wards / game
9.2 vs 4.7
96 of 100 against supports, and it matters: the better half of Silver supports wins 51% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 72 of 100, built on 6.6 control wards a game and 2.26 vision score a minute. Aggression trails at 19, with 38% kill participation.
Among supports
Silver supports with above-median epic monsters a game win 74% of games; below it, 32%.
Silver supports with above-median objective damage a minute win 70% of games; below it, 28%.
Silver supports with above-median kills a minute win 54% of games; below it, 43%.