Playstyle radar
12 gamesCompared with Silver junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
81
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
75
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.9 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
418 vs 451 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
621 vs 821 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
5.4 vs 3.0
100 of 100 against Zyra players, and it matters: the better half of Zyra junglers wins 84% of games, the other half 32%.
Objective damage / min
1715 vs 1001
100 of 100 against Zyra players, and it matters: the better half of Zyra junglers wins 82% of games, the other half 23%.
Time spent dead
5% vs 8%
96 of 100 against Zyra players, and it matters: the better half of Zyra junglers wins 73% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 84 of 100, built on 1.94 vision score a minute and 7.3 control wards a game. Aggression trails at 25, with 0.3 solo kills a game.
Among junglers
Zyra junglers with above-median CS a minute win 71% of games; below it, 34%.
Zyra junglers with above-median gold a minute win 75% of games; below it, 30%.
Zyra junglers with above-median damage a minute win 55% of games; below it, 50%.