Playstyle
23 games
Playstyle radar
23 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
6
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
93
of 100
What to work on
23 gamesDamageStart here
Damage / min
506 vs 689 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.1 vs 1.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.11 vs 0.16 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Deaths / min
0.12 vs 0.19
96 of 100 against Nasus players, and it matters: the better half of Nasus top laners wins 70% of games, the other half 31%.
Epic monsters / game
1.3 vs 0.6
93 of 100 against Nasus players, and it matters: the better half of Nasus top laners wins 71% of games, the other half 37%.
Turret plates / game
14.4 vs 10.1
92 of 100 against Nasus players, and it matters: the better half of Nasus top laners wins 75% of games, the other half 26%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 95 of 100, built on 0.12 deaths a minute and 7% time spent dead. Damage trails at 3, with 508 damage a minute.
Among top laners
Nasus top laners with above-median damage a minute win 59% of games; below it, 42%.
Nasus top laners with above-median solo kills a game win 61% of games; below it, 41%.
Nasus top laners with above-median kills a minute win 64% of games; below it, 37%.