Playstyle
34 games
Playstyle radar
34 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
34
of 100
Damage
Damage per minute and share of the team's damage
12
of 100
Frontline
Damage soaked and mitigated for the team
33
of 100
Utility
Healing, shielding and lockdown for allies
51
of 100
Mechanics
Skillshots landed and dodged, casting tempo
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
100
of 100
What to work on
34 gamesDamageStart here
Damage / min
1055 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.39 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Mechanics
Ability casts / min
8.3 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Deaths / min
0.38 vs 0.56
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Time spent dead
15% vs 23%
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 100 of 100, built on 0.38 deaths a minute and 15% time spent dead. Damage trails at 12, with 1055 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1126, in your losses 977 · 18W 16L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.38, in your losses 0.39 · 18W 16L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 9.1, in your losses 7.4 · 18W 16L