Playstyle
53 games
Playstyle radar
53 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
53 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kills / min
0.14 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
2.0 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
CS at 10 min
73.8 vs 64.9
83 of 100 against top laners, and it matters: the better half of Gold top laners wins 54% of games, the other half 45%.
Control wards / game
1.3 vs 0.2
78 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 62 of 100, built on 1.05 vision score a minute and 3.3 wards cleared a game. Objectives trails at 34, with 0.9 epic monsters a game.
Among top laners
Gold top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 1.5, in your losses 0.4 · 28W 25L
Gold top laners with above-median kills a minute win 63% of games; below it, 36%.
In your wins 0.22, in your losses 0.16 · 28W 25L
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.5, in your losses 1.6 · 28W 25L