Playstyle radar
18 gamesCompared with Platinum top laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
97
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
18 gamesDamageStart here
Damage / min
603 vs 792 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.3 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
353 vs 404 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Vision score / min
1.27 vs 0.81
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 46%.
First blood rate
22% vs 12%
74 of 100 against top laners, and it matters: the better half of Platinum top laners wins 57% of games, the other half 49%.
Wards cleared / game
3.4 vs 1.6
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 53% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 97 of 100, built on 5.8 control wards a game and 1.27 vision score a minute. Damage trails at 15, with 603 damage a minute.
Among top laners
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.
Platinum top laners with above-median gold a minute win 68% of games; below it, 32%.