Playstyle radar
15 gamesCompared with Platinum top laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
15 gamesFarmingStart here
Gold / min
350 vs 404 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
664 vs 792 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
6.6 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Time spent dead
8% vs 10%
82 of 100 against top laners, and it matters: the better half of Platinum top laners wins 64% of games, the other half 36%.
Deaths / min
0.16 vs 0.19
73 of 100 against top laners, and it matters: the better half of Platinum top laners wins 67% of games, the other half 32%.
First blood rate
25% vs 12%
80 of 100 against top laners, and it matters: the better half of Platinum top laners wins 57% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 74 of 100, built on 3.4 control wards a game and 1.00 vision score a minute. Aggression trails at 30, with 0.13 kills a minute.
Among top laners
Platinum top laners with above-median gold a minute win 68% of games; below it, 32%.
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.
Platinum top laners with above-median turret plates a game win 75% of games; below it, 29%.