Playstyle radar
12 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
89
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
12 gamesObjectivesStart here
Turret plates / game
6.5 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
280 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Damage / min
1254 vs 862
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Deaths / min
0.14 vs 0.21
91 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Solo kills / game
3.3 vs 1.9
87 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 61% of games, the other half 43%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 91 of 100, built on 35% team damage share and 1254 damage a minute. Objectives trails at 38, with 6.5 turret plates a game.
Among mid laners
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.