Playstyle radar
17 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
77
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
17 gamesAggressionStart here
Solo kills / game
0.7 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
215 vs 391 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.10 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.17 vs 0.22
75 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Vision score / min
0.96 vs 0.79
80 of 100 against top laners, and it matters: the better half of top laners wins 53% of games, the other half 47%.
Control wards / game
2.0 vs 0.3
91 of 100 against top laners, and it matters: the better half of top laners wins 54% of games, the other half 48%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 78 of 100, built on 3.6 control wards a game and 1.11 vision score a minute. Objectives trails at 36, with 280 objective damage a minute.
Among top laners
top laners with above-median solo kills a game win 61% of games; below it, 43%.
top laners with above-median objective damage a minute win 72% of games; below it, 28%.
top laners with above-median kills a minute win 63% of games; below it, 37%.