Playstyle radar
10 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
74
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
0.2 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.21 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Damage / min
1075 vs 859
91 of 100 against bot laners, and it matters: the better half of bot laners wins 63% of games, the other half 37%.
CS / min
8.9 vs 7.7
100 of 100 against bot laners, and it matters: the better half of bot laners wins 59% of games, the other half 41%.
Deaths / min
0.17 vs 0.22
79 of 100 against bot laners, and it matters: the better half of bot laners wins 69% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, farming leads at 73 of 100, built on 8.3 CS a minute and 69.2 CS at 10 min. Objectives trails at 37, with 6.7 turret plates a game.
Among bot laners
bot laners with above-median solo kills a game win 56% of games; below it, 44%.
bot laners with above-median kills a minute win 68% of games; below it, 32%.