Playstyle
30 games
Playstyle radar
30 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
30 gamesObjectivesStart here
Objective damage / min
215 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
353 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Damage
Damage / min
671 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 63 of 100, built on 0.19 deaths a minute and 9% time spent dead. Farming trails at 30, with 387 gold a minute.
Among top laners
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
In your wins 442, in your losses 178 · 16W 14L
Emerald top laners with above-median gold a minute win 67% of games; below it, 31%.
In your wins 421, in your losses 349 · 16W 14L
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
In your wins 759, in your losses 570 · 16W 14L