Playstyle radar
14 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
14 gamesAggressionStart here
First blood rate
0% vs 11% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Farming
CS at 10 min
66.0 vs 69.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Turret plates / game
13.0 vs 10.0
82 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Objective damage / min
498 vs 392
75 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Gold / min
442 vs 413
72 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among top laners: damage peaks at 57 while survivability sits at 47, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Diamond top laners with above-median first blood rate win 54% of games; below it, 47%.
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.