Playstyle radar
10 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
74
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
10 gamesVisionStart here
Vision score / min
0.67 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.33 vs 0.19
91 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Gold / min
480 vs 413
89 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Turret plates / game
11.5 vs 10.0
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 72% of games, the other half 25%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 86 of 100, built on 31% team damage share and 1221 damage a minute. Vision trails at 35, with 0.3 control wards a game.
Among top laners
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.