Playstyle
11 games
Playstyle radar
11 gamesCompared with Master+ junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
11 gamesFarmingStart here
CS / min
6.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.8 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Objective damage / min
1356 vs 965
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 82% of games, the other half 22%.
Turret plates / game
11.8 vs 4.4
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Deaths / min
0.09 vs 0.20
100 of 100 against junglers, and it matters: the better half of Master+ junglers wins 77% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 84 of 100, built on 5% time spent dead and 0.13 deaths a minute. Vision trails at 41, with 1.2 control wards a game.
Among junglers
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.