Playstyle
59 games
Playstyle radar
59 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
69
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
59 gamesObjectivesStart here
Objective damage / min
76 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.8 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Time spent dead
6% vs 9%
92 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Vision score / min
3.73 vs 2.76
100 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 45%.
Control wards / game
11.6 vs 5.2
100 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 70 of 100, built on 2.07 vision score a minute and 5.3 control wards a game. Aggression trails at 45, with 3% first blood rate.
Among supports
supports with above-median objective damage a minute win 71% of games; below it, 29%.
In your wins 531, in your losses 197 · 27W 27L
supports with above-median turret plates a game win 79% of games; below it, 25%.
In your wins 11.9, in your losses 4.4 · 31W 28L