Playstyle
10 games
Playstyle radar
10 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
74
of 100
Vision
Vision score, control wards and ward clears
82
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
10 gamesAggressionStart here
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Deaths / min
0.27 vs 0.22
83 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Time spent dead
8% vs 9%
74 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Gold / min
376 vs 315
71 of 100 against supports, and it matters: the better half of supports wins 71% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 85 of 100, built on 27% team damage share and 919 damage a minute. Aggression trails at 48, with 10% first blood rate.
Among supports
supports with above-median first blood rate win 55% of games; below it, 50%.