Playstyle radar
16 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
16 gamesAggressionStart here
Kills / min
0.14 vs 0.22 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Turret plates / game
7.4 vs 10.5 typical
Push for plates after a won trade instead of resetting.
Farming
Gold / min
398 vs 439 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.13 vs 0.19
84 of 100 against Ziggs players, and it matters: the better half of Ziggs mid laners wins 66% of games, the other half 33%.
Time spent dead
7% vs 10%
77 of 100 against Ziggs players, and it matters: the better half of Ziggs mid laners wins 62% of games, the other half 37%.
Epic monsters / game
1.5 vs 1.0
76 of 100 against Ziggs players, and it matters: the better half of Ziggs mid laners wins 77% of games, the other half 37%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 84 of 100, built on 0.12 deaths a minute and 8% time spent dead. Aggression trails at 27, with 0.9 solo kills a game.
Among mid laners
Ziggs mid laners with above-median kills a minute win 63% of games; below it, 36%.
Ziggs mid laners with above-median turret plates a game win 79% of games; below it, 24%.
Ziggs mid laners with above-median gold a minute win 67% of games; below it, 32%.