Playstyle radar
43 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
43 gamesObjectivesStart here
Objective damage / min
61 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.47 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Turret plates / game
5.1 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 59 of 100, built on 0.20 deaths a minute and 9% time spent dead. Utility trails at 35, with 80 heals + shields a minute.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
In your wins 213, in your losses 98 · 19W 24L
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
In your wins 2.37, in your losses 2.21 · 19W 24L
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
In your wins 7.9, in your losses 2.8 · 19W 24L