Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
last 60season190 games
What to work on
60 gamesVisionStart here
Vision score / min
0.67 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.8 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
526 vs 325
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Epic monsters / game
1.4 vs 0.9
83 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Gold / min
460 vs 433
72 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 78 of 100, built on 1.5 epic monsters a game and 593 objective damage a minute. Vision trails at 38, with 0.6 control wards a game.
Among mid laners
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.78, in your losses 0.85 · 109W 81L
Master+ mid laners with above-median wards cleared a game win 56% of games; below it, 50%.
This season, in your wins 2.2, in your losses 2.0 · 107W 80L