Playstyle radar
12 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
782 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Wards cleared / game
1.0 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
520 vs 325
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Time spent dead
7% vs 10%
99 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 68% of games, the other half 36%.
Gold / min
478 vs 433
87 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 63 of 100, built on 7.7 CS a minute and 68.8 CS at 10 min. Vision trails at 28, with 0.2 control wards a game.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
Master+ mid laners with above-median wards cleared a game win 56% of games; below it, 50%.