Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
60 gamesVisionStart here
Vision score / min
2.30 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
First blood rate
3% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Epic monsters / game
2.1 vs 1.5
87 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Turret plates / game
8.2 vs 5.9
86 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Team damage share
13% vs 10%
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 58 of 100, built on 1.6 epic monsters a game and 7.7 turret plates a game. Aggression trails at 41, with 0.8 solo kills a game.
Among supports
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 1.66, in your losses 1.43 · 74W 66L
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
This season, in your wins 12%, in your losses 8% · 74W 66L