Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Utility
Healing, shielding, lockdown and saves for allies
30
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
60 gamesDamageStart here
Damage / min
282 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Objectives
Turret plates / game
4.9 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Utility
Ally saves / game
0.21 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 49 of 100, built on 10% time spent dead and 0.22 deaths a minute. Damage trails at 23, with 468 damage a minute.
Among supports
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 595, in your losses 529 · 67W 48L
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 10.7, in your losses 4.3 · 67W 48L
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
This season, in your wins 0.12, in your losses 0.04 · 67W 48L