Playstyle radar
40 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
40 gamesFarmingStart here
CS / min
6.9 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
70.9 vs 76.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Objective damage / min
414 vs 325
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Turret plates / game
10.2 vs 8.5
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
First blood rate
22% vs 9%
92 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 60% of games, the other half 51%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 54 of 100, built on 23% team damage share and 781 damage a minute. Vision trails at 26, with 0.1 control wards a game.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
In your wins 6.2, in your losses 6.5 · 17W 23L
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
In your wins 0.3, in your losses 0.0 · 17W 23L
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.
In your wins 61.6, in your losses 60.0 · 17W 23L