Playstyle
13 games
Playstyle radar
13 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
69
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.4 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Strengths
Damage / min
1152 vs 862
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Turret plates / game
12.4 vs 8.5
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 80% of games, the other half 29%.
Epic monsters / game
1.4 vs 0.9
85 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 69 of 100, built on 1038 damage a minute and 24% team damage share. Farming trails at 32, with 53.7 CS at 10 min.
Among mid laners
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.