Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
last 60season328 games
What to work on
60 gamesAggressionStart here
First blood rate
3% vs 14% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Time spent dead
8% vs 11%
81 of 100 against Master+ Locke players, and it matters: the better half of Locke mid laners wins 68% of games, the other half 32%.
Deaths / min
0.17 vs 0.22
80 of 100 against Master+ Locke players, and it matters: the better half of Locke mid laners wins 71% of games, the other half 30%.
Epic monsters / game
1.2 vs 0.7
80 of 100 against Master+ Locke players, and it matters: the better half of Locke mid laners wins 66% of games, the other half 37%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 69 of 100, built on 9% time spent dead and 0.18 deaths a minute. Farming trails at 50, with 7.0 CS a minute.
Among mid laners
Locke mid laners with above-median first blood rate win 59% of games; below it, 49%.
This season, in your wins 12%, in your losses 11% · 186W 141L