Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
77
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
last 60season121 games
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Master+ Nunu & Willump players. The strengths below are where the margin is widest.
Strengths
Objective damage / min
1474 vs 1177
86 of 100 against Master+ Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 80% of games, the other half 21%.
CS / min
7.2 vs 6.5
80 of 100 against Master+ Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 68% of games, the other half 33%.
Epic monsters / game
3.8 vs 3.4
73 of 100 against Master+ Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 79% of games, the other half 26%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 82 of 100, built on 1126 objective damage a minute and 3.3 epic monsters a game. Damage trails at 28, with 533 damage a minute. For a Nunu & Willump player that is the expected shape: against other Nunu & Willump players, damage sits above the median.
Among junglers