Playstyle radar
41 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
74
of 100
Vision
Vision score, control wards and ward clears
87
of 100
Objectives
Epic monsters, objective damage and plates
77
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
41 gamesAggressionStart here
Kills / min
0.16 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
Solo kills / game
0.3 vs 0.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
CS / min
7.6 vs 6.5
99 of 100 against Master+ Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 68% of games, the other half 33%.
Objective damage / min
1426 vs 1177
81 of 100 against Master+ Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 80% of games, the other half 21%.
Deaths / min
0.16 vs 0.19
72 of 100 against Master+ Nunu & Willump players, and it matters: the better half of Nunu & Willump junglers wins 75% of games, the other half 26%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 87 of 100, built on 1296 objective damage a minute and 3.7 epic monsters a game. Damage trails at 20, with 565 damage a minute. For a Nunu & Willump player that is the expected shape: against other Nunu & Willump players, damage sits above the median.
Among junglers
Nunu & Willump junglers with above-median kills a minute win 61% of games; below it, 40%.
In your wins 0.16, in your losses 0.14 · 23W 18L
Nunu & Willump junglers with above-median solo kills a game win 53% of games; below it, 48%.
In your wins 0.3, in your losses 0.4 · 23W 18L