Playstyle radar
13 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
13 gamesDamageStart here
Damage / min
692 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.3 vs 2.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
CS at 10 min
82.4 vs 78.1
70 of 100 against Diamond Yasuo players, and it matters: the better half of Yasuo mid laners wins 55% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 73 of 100, built on 70.2 CS at 10 min and 7.4 CS a minute. Survivability trails at 34, with 0.25 deaths a minute.
Among mid laners
Yasuo mid laners with above-median damage a minute win 62% of games; below it, 38%.
Yasuo mid laners with above-median solo kills a game win 63% of games; below it, 43%.
Yasuo mid laners with above-median control wards a game win 54% of games; below it, 48%.