Playstyle radar
16 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
16 gamesSurvivabilityStart here
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
12.6 vs 8.3
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Gold / min
466 vs 427
81 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Epic monsters / game
1.4 vs 0.9
81 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 63 of 100, built on 11.8 turret plates a game and 508 objective damage a minute. Vision trails at 34, with 0.3 control wards a game.
Among mid laners
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond mid laners with above-median first blood rate win 55% of games; below it, 47%.