Playstyle radar
49 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
49 gamesAggressionStart here
Solo kills / game
1.3 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
795 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.9 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Epic monsters / game
1.4 vs 0.9
82 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 57 of 100, built on 1.7 epic monsters a game and 475 objective damage a minute. Damage trails at 32, with 18% team damage share.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.3, in your losses 1.1 · 32W 17L
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
In your wins 767, in your losses 579 · 32W 17L
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
In your wins 6.5, in your losses 6.0 · 32W 17L