Playstyle radar
19 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
19 gamesFarmingStart here
CS / min
6.1 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
612 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.1 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Wards cleared / game
2.7 vs 1.5
86 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 65 of 100, built on 8% time spent dead and 0.18 deaths a minute. Objectives trails at 31, with 239 objective damage a minute.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.