Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
91
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
11 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Strengths
Solo kills / game
4.7 vs 2.0
100 of 100 against Vladimir players, and it matters: the better half of Vladimir mid laners wins 68% of games, the other half 42%.
Damage / min
1257 vs 952
100 of 100 against Vladimir players, and it matters: the better half of Vladimir mid laners wins 65% of games, the other half 37%.
Kills / min
0.32 vs 0.24
82 of 100 against Vladimir players, and it matters: the better half of Vladimir mid laners wins 70% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 90 of 100, built on 1142 damage a minute and 29% team damage share. Vision trails at 49, with 1.6 wards cleared a game.
Among mid laners