Playstyle
52 games
Playstyle radar
52 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
52 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
234 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Wards cleared / game
0.7 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
CS / min
7.6 vs 7.1
71 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 55% of games, the other half 44%.
CS at 10 min
80.5 vs 73.3
81 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, farming leads at 58 of 100, built on 6.8 CS a minute and 57.9 CS at 10 min. Objectives trails at 26, with 0.8 epic monsters a game.
Among mid laners
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
In your wins 1.3, in your losses 0.6 · 19W 33L
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
In your wins 503, in your losses 240 · 19W 33L
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
In your wins 1.6, in your losses 1.2 · 19W 33L