Playstyle
36 games
Playstyle radar
36 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
79
of 100
Damage
Damage per minute and share of the duo's damage
71
of 100
Frontline
Damage soaked and mitigated for the duo
60
of 100
Utility
Healing and shielding for the duo
46
of 100
Control
Crowd control uptime and immobilizations
28
of 100
Mechanics
Skillshots landed and dodged
56
of 100
What to work on
36 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.4 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
25.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
2017 vs 1552
79 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Average placement
2.8 vs 3.5
82 of 100 against Arena players. Keep it; it is part of how the games get won.
Top-2 rate
50% vs 33%
75 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 79 of 100, built on 2.8 average placement and 50% top-2 rate. Control trails at 28, with 1.4 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.6, in your losses 1.1 · 25W 11L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 29.9, in your losses 16.4 · 25W 11L