Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.3 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
697 vs 930 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among junglers: damage peaks at 43 while farming sits at 31, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.