Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
last 60season224 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
54 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.4 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Utility
Ally saves / game
0.60 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Strengths
CC seconds / min
1.8 vs 1.4
92 of 100 against supports. Keep it; it is part of how the games get won.
Wards cleared / game
9.3 vs 7.5
73 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 58 of 100, built on 8.4 wards cleared a game and 2.68 vision score a minute. Objectives trails at 28, with 85 objective damage a minute.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 128, in your losses 64 · 87W 95L
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 8.1, in your losses 2.4 · 109W 115L
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
This season, in your wins 0.67, in your losses 0.37 · 109W 115L